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Mtg goldfish standard mono red
Mtg goldfish standard mono red









mtg goldfish standard mono red

Prowess is a deck that requires a critical mass of cards to function. Additionally, I always mulligan if my hand has four lands or more. I keep creatureless hands if they have multiple cantrips, but I mulligan them if I know I’m facing a fast matchup. In the dark with this deck, I keep one-landers if they have Mishra’s Bauble, a one-drop creature, and a good plan. However, I follow this heuristic upwards of 90% of the time. There are a few exceptions, like when you will never be able to attack profitably again. If you are not in one of those scenarios, it is usually better to save the Lava Dart and your land for later. To allow a precombat Light Up the Stage for one mana.Ĥ. To remove a creature, either directly or in combat due to prowess triggers.ģ. But losing a land is a substantial cost, so I only flash it back in niche situations. It generates multiple prowess triggers without investing much in terms of mana or cards. Lava Dart is one of the most important cards in Prowess deck. With other cantrips, you can wait until the turn you do not have a land to play. Be aware that if you are in danger of missing a land drop next turn, you must cast and use Mishra’s Bauble this turn to help find that land. It is for this reason that I put such an emphasis on lands when casting cantrips. You also sometimes need to cast Bedlam Reveler for three mana or cast three one-mana spells to present lethal. The other consideration is that hitting land drops is important in Prowess because the deck burns through them - you have four copies of Lava Dart in addition to four copies of Sunbaked Canyon. There are some cases where I go for Crash Through due to being constrained on mana over the next few turns, but this heuristic is generally right. If I have a castable prowess creature in hand, then I tend to slow-roll the cantrip. If I have no other prowess creatures in hand, then getting more triggers later is unlikely so I usually cast the spell. In this situation, you need to determine if you will be able to get more triggers out of the spell by holding it.

mtg goldfish standard mono red

Should you cast the spell now, or waste the mana and cast it next turn? When playing Prowess, the toughest question you will find yourself faced with is this: You have a cantrip such as Mishra’s Bauble, Manamorphose or Crash Through. Light Up the Stage is a lot stronger precombat in this deck in order to line up prowess triggers that same turn.

mtg goldfish standard mono red

Second, if you are nearly out of cards but light on lands, you should generally hold on to at least one burn spell to enable a future precombat Light Up the Stage for one mana. This is so that you can set up a turn where both get to attack, thus allowing you to hold spells for that turn and eke the maximum number of Prowess triggers out of them. First, you should generally play Soul-Scar Mage before Monastery Swiftspear. When ordering your spells in Prowess, there are a few things to keep in mind. Ultimately, I think the gain in both speed and staying power is worth the loss of consistency, but it is worth calling out the trade-off involved. For example, Bedlam Reveler is almost a brick in your opening hand or if you have a spell-light draw. With Prowess, you need to draw the right mix of creatures and spells, with some of your cards being even more situational than that. When playing Burn, almost all your cards are good regardless of what other cards you have drawn and any hand with a reasonable ratio of spells to lands will do pretty much the same thing. What Prowess trades for these is consistency. Because of Bedlam Reveler, Prowess also has a lot more reach than Burn, and can often grind out incredibly long games. Relative to Burn, Prowess is more explosive, capable of killing the opponent on the third turn with startling frequency. The most obvious comparison to Prowess in Modern is Boros Burn. In addition, Sprite Dragon is not noticeably better than Kiln Fiend in a format as fast as Modern. Further, to afford these questionable additions, you weaken the manabase. That is a pretty big downgrade, and I do not think Entity is good enough to make up for it. Stormwing Entity demands that you play bad cards like Mutagenic Growth and Gut Shot, cutting Mishra’s Bauble to ensure a high spell count. Recently, a lot of Prowess lists have been splashing blue for Stormwing Entity and Sprite Dragon.

mtg goldfish standard mono red

You can roll with the punches if you pick up Prowess tomorrow with no experience, but you can also learn a lot from mastering it. It belongs to a class of decks I greatly enjoy: easy to play proficiently, but hard to play optimally. Since the banning of Arcum’s Astrolabe, Mono-Red Prowess has risen to be among the best decks in Modern.











Mtg goldfish standard mono red